![]() So it'd really only be useful when I'm too far for melee but still within 30 feet (overland distance won't generally be an issue after the first round between bladesong and cunning action dash I'm more worried about the z axis). And unlike sharpshooter, it doesn't really open up new situations (i.e., at longer range) to decent attacks. Taking crossbow expert instead at this stage would yield somewhat better ranged DPR in most circumstances, but is only even with a rapier and booming blade with extra attack (and unlike the other options, eats my bonus action). ![]() The initial draw is removing disadvantage at long range: even when trying to be in melee it will allow me to throw my shadow blade 60 ft (vs a dragon, say), or if I want to be concentrating on something else, I can still use bladesong and fire the hand crossbow a decent distance (at much reduced DPR compared to shadow blade, but it shouldn't be too hard for the value of the other spell to make up the difference). That something should be useful for two levels with a single attack and often a second via Haste from the sorcerer.Īt this stage I'm not after the power attack from sharpshooter, which is at best a wash vs a typical AC for the level in most circumstances (though with bardic inspiration it might be worth it). So at Rogue 8 I'd like to do something to improve my non-concentration-dependent offensive capability. I think I'm going to advance rogue all the way to 9 from here before picking up extra attack with Bladesinger 6. Milestone 1: AT 9 / BS 5 (Sharpshooter and Magical Ambush) I might not be thinking about this properly though, so would love the community's input. I'm actually considering taking sharpshooter first (probably level 13) then crossbow expert (at 16 or 17), and some pair of +2 DEX, Skulker, Lucky, Tough, War Caster at 18 and 20. ![]() The standard ranged rogue path is to take crossbow expert first, then sharpshooter after maxing DEX, but. ![]() Most likely my endpoint is AT 12 / BS 8, so I've got four ASIs/feats to come (We may not make it all the way to 20, but at the moment we are intending to do so) I also suck at ranges greater than 20' (throwing shadow blade) right now, since I have less sneak attack than a pure rogue, and get neither booming blade nor shadow blade damage past that. What I'm thinking about to get around the shadow blade dependence problem is to start investing in ranged combat, since situations where magical ambush is applicable are by definition situations where hiding is available, making staying back and sniping more viable. (I don't usually double up on sneak attacks by readying an action, since I like to keep my reaction free for defensive uses and booming blade replaces much of the damage from a second sneak attack anyway, so I'll generally booming blade on my turn with my main action and just make another attack with shadow blade using my haste action) The sorlock frequently hastes me and the barbarian, which is a beautiful thing, since it synergizes wonderfully with shadow blade. There's a tempest cleric in the middle, and in back your standard agonizing blast sorlock and your standard debuff/control lore bard. The front line is me, a glaive-wielding totem barbarian and a mace and shield devotion paladin. INT 19 (Headband of Intellect naturally 16)Įxpertise: Perception, Stealth, Investigation and Arcana In a nutshell, my dilemma is this: How to I build from here to be able to take full advantage of magical ambush without undercutting my strikerness too much (since at the moment I'm dependent on shadow blade for damage)?Įladrin (DMG variant) Arcane Trickster 6/Bladesinger 5 I've got an Eladrin (DMG variant) Arcane Trickster 6/Bladesinger 5 who uses Shadow Blade + Booming Blade for offense (mixing in the occasional Tasha's Hideous Laughter or Web in place of Shadow Blade), Mirror Image + Bladesong + Shield/Absorb Elements/Uncanny Dodge for defense, and is an exploration expert and utility caster out of combat.
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